Razer OSVR HDK 2
Marketed as an “open-source platform aimed to work with any VR-Gaming product”, the OSVR HDK2 is one of the few VR headset that is focused on providing game engine plugins to support and facilitate the development of VR-enabled games for its open source environment.
The HDK2 version of this headset has been made to facilitate the need of developers wanting to create content across this new ecosystem. Developers will be happy to know that even with a fairly low spec PC the OSVR HDK2 can run seamlessly across the different platforms, something that gives it an edge compared to other headsets on the market.
Compared to the HDK1 model, this version offers a better overall screen with an increased refresh rate from 60 to 90, and a pixel density change from 401 PPI to 441. Together with these small changes, it improves the overall feeling of the headset leading to a much cleaner experience.
The newer version of this headset has also had a small facelift, using a matt black and the band orange colours to create a sleek and more professional look.
With this not being a consumer release, there will be some things that both developers and enthusiasts will need to look out for, including the fact that it won't be as user friendly as the more established HMDs on the market.
This is to be expected in a non-consumer version headset, and the OSVR HDK2 team are working every day to improve and add features that will ultimately allow other manufacturers to utilize the open source hardware and create outstanding standalone headsets in the future.