Originally funded through crowdfunding site, Kickstarter, Fove has one very particular feature going for it over it’s competitors. Eye tracking.
Yes the Fove is the first VR headset to use eye tracking technology to enhance the virtual experience. This means you can do a ange of new things such as aiming with your eyes, focus your vision, make eye contact and move more realistically.
Just like real eyes you will only be looking at the things that you are actually looking at. This potentially reduces the chance of motion sickness and overloading you with too much at one time.
The endless possibilities of eye tracking doesn't end there though. Navigating user interfaces is a breeze with this headset with the addition of a Visual UI, allowing you to navigate freely with just your eyes (no need for buttons). User experiences within graphically intensive content is also improved due to the foveated rendering as it focuses the quality where needed (wherever the user is actually looking).
You would think that this feature alone would increase the cost of such a device dramatically. However you will be pleasantly surprised to find the Fove sites at a more than comfortable price for a PC virtual Reality headset.
If great content is what you’re looking for, then you’ll be happy to know that the Fove comes with both SteamVR and OSVR support straight out of the box. The Headset supports Unity, Unreal and Xenko created games providing you with even more options and although not consumer focused the Fove also features an easy to use SDK for developers.
Position tracking comes standard with a position tracking camera which aims to create a full sense of presence within virtual content and the large low latency display only goes to add to that.